{"id":36862,"date":"2015-10-20T16:54:52","date_gmt":"2015-10-20T14:54:52","guid":{"rendered":"https:\/\/www.sciencefictionfestival.org\/play-it-again\/"},"modified":"2021-09-22T10:57:01","modified_gmt":"2021-09-22T08:57:01","slug":"play-it-again","status":"publish","type":"post","link":"https:\/\/www.sciencefictionfestival.org\/en\/play-it-again\/","title":{"rendered":"Play it again"},"content":{"rendered":"<p><span style=\"font-family: Helvetica; font-size: 12pt;\">There was a time when polygons ruled the world and dreams could be broken up into pixels. In those days virtual reality was still far away and digital adventures were a game for kids playing at the bar round the block. Yet the most visionary among us have managed to shape those dreams and create an increasingly realistic and unmistakable world from the reality we see everyday on our TVs and which we daily experience. Today, cinema makes a wide and almost distracted use of these instruments, but who has lived during those years, and has witnessed the transition from the video game world of the arcade just round the corner, can\u2019t possibly have remained indifferent&#8230;<\/span><\/p>\n<div class=\"page\" title=\"Page 109\">\n<div class=\"section\">\n<div class=\"layoutArea\">\n<div class=\"column\">\n<p><!--more--><\/p>\n<\/div>\n<div class=\"column\">\n<p><span style=\"font-family: Helvetica; font-size: 12pt;\">Play It Again is the nostalgic teardrop of emotion when we listen to the typical starting jingle of an 8-bits console, it\u2019s the wonder of an image made of coloured squares.<\/span><\/p>\n<p><span style=\"font-family: Helvetica; font-size: 12pt;\">Play It Again is the testimony that games are a serious business: it\u2019s possible to go back and relive the whole home console culture that began in the 70s &#8211; from the Atari 2600 through the legendary Commodore 64 in 1982 up to the more \u2018recent\u2019 Playstation, which celebrates 20 years this year, and which, in some respects, brought to its end an era by completely revolutionising the concept of a videogame.<\/span><\/p>\n<figure id=\"attachment_7325\" aria-describedby=\"caption-attachment-7325\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-7325\" src=\"http:\/\/127.0.0.1\/wordpress\/wp-content\/uploads\/2021\/03\/Carmageddon_Nezart-1024x724.jpg\" alt=\"Domenico Neziti Carmageddon\" width=\"940\" height=\"665\" \/><figcaption id=\"caption-attachment-7325\" class=\"wp-caption-text\"><span style=\"font-family: Helvetica; font-size: 12pt;\">Domenico Neziti &#8211;\u00a0Carmageddon<\/span><\/figcaption><\/figure>\n<p><span style=\"font-family: Helvetica; font-size: 12pt;\">Besides the expo pavilion displaying\u00a0some of the first consoles, organised in cooperation with the Video Game Archive of Bologna\u2019s Film Library, it hosts Images From Outer Space, an exhibition of 10 images created by just as many Italian artists who have summed up, and been inspired by, \u201cthe science fiction universe of the 80s, the undisputed protagonist of the popular culture circulating in the years when video games became a mass phenomenon\u201d.<\/span><br \/>\n<span style=\"font-family: Helvetica; font-size: 12pt;\"> From Roberto Recchioni, heir to Tiziano Sclavi at the helm of Dylan Dog, to the crayons of Marvel, with the Deadpool illustrator Matteo Lolli and the illustrator\u00a0of Star Wars: Kanan: The Last Padawan, Jacopo Camagni, passing through Marco Felicioni\u2019s world of Antropomorti and the sad short stories of Ilaria Lazzaroni.<\/span><\/p>\n<p><span style=\"font-family: Helvetica; font-size: 12pt;\">Play It Again is more than a theoretic, pedantic history lesson, since the best way to learn, in this case, is to sit on the sofa and grab the joypad, playing against friends and strangers at some classical game, totally absorbed by the world of pixels.<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There was a time when polygons ruled the world and dreams could be broken up into pixels. In those days virtual reality was still far away and digital adventures were a game for kids playing at the bar round the [&hellip;] <a class=\"g1-link g1-link-more\" href=\"https:\/\/www.sciencefictionfestival.org\/en\/play-it-again\/\">More<\/a><\/p>\n","protected":false},"author":1,"featured_media":39200,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[366],"tags":[],"adace-sponsor":[],"class_list":{"0":"post-36862","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-2015-en"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Play it again - Trieste Science+Fiction Festival<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sciencefictionfestival.org\/en\/play-it-again\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Play it again - Trieste Science+Fiction Festival\" \/>\n<meta property=\"og:description\" content=\"There was a time when polygons ruled the world and dreams could be broken up into pixels. 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